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wow! this is great! thank you so much for making this! <3<3<3

I really like how puzzling this is, and how much thought was put into this

Thanks! it's just a tiny demo for now. Maybe one day I will make a full game with this idea.

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Neat! I'm sure this can add a whole lot of puzzling capability to bitsy! 

And I think you wrote about some other interesting interactions and mechanics added with the hack that could add to the puzzles possible.

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Thanks! There's some explanations in the devlog linked above, and some more examples in the hack documentation. At the moment there's no way to 'undo' a move or 'reset' a level, which is quite limiting for larger games unfortunately.

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Ah yeah, I noticed there was no reset after I tried cramming two sheep(?) into a corner :P

But there are probably work-arounds, like, I think there's a hack that can transform/swap tiles. So perhaps that could be used to reset some things. Or just having small one-off puzzles as I think you implied. Or puzzles that can't put you in a lose state.

Hm, though, I guess if it had a reset and undo it would basically be puzzlescript? Gosh, with all these hacks bitsy can be almost ANYTHING! Soon bitsy will consume all games, MWA HA HA HA HA!!! :P