Thanks! There's some explanations in the devlog linked above, and some more examples in the hack documentation. At the moment there's no way to 'undo' a move or 'reset' a level, which is quite limiting for larger games unfortunately.
Ah yeah, I noticed there was no reset after I tried cramming two sheep(?) into a corner :P
But there are probably work-arounds, like, I think there's a hack that can transform/swap tiles. So perhaps that could be used to reset some things. Or just having small one-off puzzles as I think you implied. Or puzzles that can't put you in a lose state.
Hm, though, I guess if it had a reset and undo it would basically be puzzlescript? Gosh, with all these hacks bitsy can be almost ANYTHING! Soon bitsy will consume all games, MWA HA HA HA HA!!! :P
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wow! this is great! thank you so much for making this! <3<3<3
I really like how puzzling this is, and how much thought was put into this
Thanks! it's just a tiny demo for now. Maybe one day I will make a full game with this idea.
Neat! I'm sure this can add a whole lot of puzzling capability to bitsy!
And I think you wrote about some other interesting interactions and mechanics added with the hack that could add to the puzzles possible.
Thanks! There's some explanations in the devlog linked above, and some more examples in the hack documentation. At the moment there's no way to 'undo' a move or 'reset' a level, which is quite limiting for larger games unfortunately.
Ah yeah, I noticed there was no reset after I tried cramming two sheep(?) into a corner :P
But there are probably work-arounds, like, I think there's a hack that can transform/swap tiles. So perhaps that could be used to reset some things. Or just having small one-off puzzles as I think you implied. Or puzzles that can't put you in a lose state.
Hm, though, I guess if it had a reset and undo it would basically be puzzlescript? Gosh, with all these hacks bitsy can be almost ANYTHING! Soon bitsy will consume all games, MWA HA HA HA HA!!! :P